History of Blackjack

It is generally believed that playing cards was invented in China in about 900 AD. Chinese people began to shuffle paper money into various combinations and in China today the term for playing cards means paper tickets.

The 52 card deck as we know it was originally called the French Pack. The origin of Blackjack is somewhat unclear. Some people believe that Blackjack originated in French casinos in the early 1700s where it was known as “vingt-et-un” (“20 and 1”).
The game became known as Blackjack because if a player held a Jack of Spades and an Ace of Spades as the 1st two cards, the player was paid out extra. So with a Jack being a vital card and Spades being black, the game was called Blackjack.

This game has been played in the United States since the 1800’s. Gambling was legal out West from the 1850’s to 1910, at which time Nevada made it a felony to operate a gambling game. In 1931, Nevada re-legalized casino gambling where BlackJack became one of the primary games of chance offered to gamblers. In 1978, New Jersey became the second state to legalize gambling and since then casinos have sprouted up in about 20 other states.

Blackjack remains one of the most popular card games in the world.

A Simple Card Counting System

Let’s start with a very simple system. After you have mastered basic strategy play, this system should only take a couple of dozen hours play to learn but it will dramatically increase your results. This system will involve a simple count, a running count, bet progressions and a few minor adjustments to play.
First the count. Our count will keep track of 10’s and A’s on one hand and 2’s, 3’s, 4’s, 5’s, and 6’s on the other. Start by keeping a running count of your advantage or disadvantage. In the interest of simplicity we will start with a single deck. A deck of cards has 4 A’s and 16 10’s ( 4 each of 10, J, Q, and K) for a total of 20 cards that benefit the player. The deck also contains 20 cards that are advantageous to the dealer ( 4 each of 2, 3, 4, 5, and 6). As noted earlier, 5’s and 6’s are “better” for the dealer than 2’s, 3’s, and 4’s but this is a simple count. Much more sophisticated counts exists and the reader is encouraged to master this one first and then begin to look at more complex systems.

So, we know we start with a running count of zero. Twenty cards for the player, twenty for the dealer – no advantage – zero. As play begins, you will add 1 to your “count” for every 2, 3, 4, 5, or 6 that is dealt. For each 10 or A, subtract one. The idea is simple. If a 5 is dealt, the deck now contains 20 “10s” and 19 of the “other” cards. More tens is to your advantage so you add one. If a 10 (or J, Q, K, or A) is dealt next, the advantage is back to 0 ( 19 to 19 ). Now you have a running count. As long as play continues with the same deck you will add 1 for every 2, 3, 4, 5, or 6 you see and subtract one for every 10 or A you see.

The next step is to adjust the running count so that you have a “real” count for the entire shoe. In a one deck game (which is rare), this is simple; but in a multi-deck game the advantage will be significantly different (though still an advantage). Compare our one deck example with a six deck game. Let’s assume in our one deck game you have seen 11 “10s” and 14 of the “other” cards. This gives you a running count of +3 ( 0 plus 14 minus 11 ). In a six deck game you will have the same running count but the advantage is not as great.

Looking at the actual number of cards we will see the difference. In our one deck example, there are 9 “10s” left and only 6 of the others. If there are six decks in the shoe, and the same number of cards have been dealt, you have 109 “10s” and 106 “other” cards. It is clear that a 9:6 advantage is much different than a 109:106 advantage.

The easiest way to adjust for multiple decks is to divide your running count by the number of decks. In our example, you would have an advantage of +3 if there were only one deck, but an ad-vantage of +0.5 if there were six decks. ALL OF YOUR BET ADJUSTMENTS NEED TO BE BASED ON THE “REAL” COUNT. If you have a real count of +0.5, you have an advantage. If you have any number less than +0.5, you do not have an advantage.

Now that you have counting down, we will discuss what to do with that knowledge. Let’s take a look at a simple bet adjustment strategy that can be mastered by anyone. Start with a base unit for your betting. Your bet on each hand should be calculated based on this base unit of betting as follows. Your “default” bet is 2 times the base unit. When your “real” count drops below 0, drop your bet to the base unit. When your “real” count is greater than or equal to one, you should increase your “default” bet by the amount equal to your base unit times the count.

Let’s look at an example. If you base unit is $5, play would go as follows. When the count is positive but less than one, you will bet $10 ( 2 times $5 ). When the count is below zero, you will bet $5 ( base unit ). When the count is +1, you will bet $15 ( $10 + $5 times count). If the count is +3, you will bet $25, etc.

Counting Cards

Many inexperienced players have a misconception about card counters as mathematical geniuses who can keep track of every card in a multiple decks of cards. While there may very well be people who can do this kind of thing, card counting is not about keeping track of every card. The idea behind counting cards is to keep track of the players statistical likelihood of winning a hand and then adjusting betting and playing accordingly.
The idea behind card counting is simple gambling strategy. Any professional gambler will tell you that the way to win at gambling is to bet more when you have the advantage and bet less (or not at all) when you do not. It is that simple. In black-jack, certain cards remaining in the deck are good for the player and certain ones are not. If you “count” these cards, you will always know when you have the advantage.
Edward O. Thorp’s work confirmed that 10’s and A’s remaining in the deck were good for the player, while 5’s and 6’s remaining in the deck were bad for the player. He worked out the circumstances under which particular combinations of cards remaining in the deck gave the player and advantage over the house. He also presented the first two card-counting systems, Thorp’s five-count and Thorp’s ten-count. The latter, which is more powerful, was based on determining the ration between 10’s and non-10’s remaining in the deck. Card counting was born from irrefutable logic: Keep track of the cards: make small bets when the deck favors the house and large bets when it favors the players.
Thorp’s analysis was later improved upon by the work of many others, notably Julian Braun, Lawrence Revere, Peter Griffin, Stanford Wong, Ken Uston, Arnold Snyder, and Lance Humble. Today the game is understood at a rather deep level, and sophisticated systems exist that give the knowledgeable player a distinct edge over the house.
Which Cards Matter?
The object of card counting is to keep track of cards that are advantageous to the player. The simple question is, then, “which cards matter?”
The card most beneficial to the player is the 10. 10’s are ad-vantages to the player for several reasons. One, they will cause the dealer to bust since he is required to take cards based on the rules of play. He may not take other factors into account while playing (like you do!). Two, they turn hands that you double down on into very strong hands (which is why you double down on those hands, by the way). Three, they are used to create blackjacks. Remember that blackjacks are more beneficial to the player since getting one pays 3 to 2 but losing to one only costs the original bet! Another important card for the player is the A. Aces present soft doubling (and hitting) opportunities and they create blackjacks. Remember – blackjack is more important to the player than the house!
The worst cards for the player are the 5 and the 6 (and 2, 3, and 4 to a lesser degree). The reason these are not good for the player is simple – they are beneficial to the house. Since the house is forced by the rules of play to take cards on any hand lower than 17, the 5 and the six present the possibility of very strong hands for the dealer (remember that 10’s are not advantageous to the dealer since they make “busts” of these hands).
Before we begin to learn how to count we should talk about how this will help us. You should remember that the purpose of counting is to know when the player has an advantage and when he does not. This knowledge will do nothing for you unless you do something with it. What you want to do is adjust your betting and your play based on your advantage.
Adjusting Your Bets
Adjusting your bets is very straightforward. When the composition of the deck is in your favor, you bet more. When it is not, you bet less. Very simple. Learning just this can give you as much as a 2% advantage against the house. If that advantage does not sound like much, keep in mind that many casino slot machines only produce a 2 – 3% advantage for the casino and that is enough to make billions of dollars of profit for the casino. Granted, this is at a much higher volume than you will play at but remember that bet sizes are much smaller.
Adjusting Your Play
Learning to adjust your play based on deck composition is not an easy task, but the rewards are phenomenal. Taking this step can increase your advantage by another 2% for a total of 4% against the house. The good news is that you can learn this with a lot of practice. The principles are simple but mastering this level of play takes many hours of practice.
An expert card counter will adjust play in many different ways depending on the composition of the deck. It is common for an expert card counter to do things that “break the rules” of basic strategy like:
1. Standing earlier if the deck is very 10 rich — if the dealer can bust, so can you!
2. Standing later if the deck is very 10 poor.
3. Splitting 10’s when the deck is extremely 10 rich.
4. Doubling down on A, 9 when the deck is extremely 10 rich.
Of course, the most important play adjustment can be deciding when to start playing at a table and when to stop.

Is Counting Cards Illegal?

In a word, no!

Many people think that casinos implement rules to try and deter card counters, but the truth is that the rules are usually implemented to deter cheating and many times these rules do put counters at a disadvantage. A simple example is the face down game. Casinos implemented the face down game to stop real cheaters but obviously a face up game would be better for a card counter.

That being said, casinos do not like card counters. You will learn as you get better at counting that some of the best bet-ting opportunities arise when you can join a game only after the deck is in your favor. Unfortunately, most casinos will resort to all sort of tactics to keep you from standing around a table and studying play at the table. Don’t ever walk up to a table and watch a game with a pen and notebook in hand, for example.

When To Split

The guidelines for splitting are best described in a table.
Split If Dealer Shows
A , A Any Card
10 , 10 Never
9 , 9 2 – 9 except 7
8 , 8 Any Card
7 , 7 2 – 7
6 , 6 2 – 6
5 , 5 Never
4 , 4 5 or 6
3 , 3 2 – 7
2 , 2 2 – 7

Again, when there is some logic behind these guidelines.
? Always split A’s. The totals of 2 or 12 are not nearly as good as hitting 11’s.
? Never split 10’s. Two 10’s is a great hand — don’t screw it up!
? Never split 5’s, but you may want to double down!
? Splitting 4’s is a close call. Don’t do it in one or two deck games. Do it in multi-deck games when the dealer shows a 5 or 6.
? Split 9’s against a dealer card of 2 – 9 except 7. The reason for this exception is simple. You have 18. The dealer’s most probable total is 17. Don’t screw up a good thing.
? Splitting 8’s, like 4’s, depends on casino rules. Always do it when the dealer shows 2 – 9. If the dealer shows 10 or A and you happen to be lucky enough to be playing in a game that allows early surrender, you should surrender. If surrender is not an option, split.
? Splitting 6’s and 7’s is straightforward. If the dealer’s card is higher than your card, don’t split.
? Always split 2’s or 3’s if the dealer’s card is less than 8.
You should also note that the “value” of splitting is increased if you are playing in a game that allows doubling down after a split.

Hit or Stand?

The guidelines for hitting are rather straightforward. If the dealer shows a 2 or 3, you continue to take a hit until you have a hard 13 or a soft 18. If the dealer shows 4, 5, or 6, you continue to take a hit until you reach a hard 12 or a soft 18. If the dealer shows 7 or 8, you continue to take a hit until you have a hard 17 or a soft 18. It the dealer shows anything higher than 8, you continue to take a hit until you have a hard 17 or a soft 19.

Dealer Shows Hit Until You Have
2 or 3 hard 13 or soft 18
4, 5, or 6 hard 12 or soft 18
7 or 8 hard 17 or soft 18
9, 10, or A hard 17 or soft 19

Though there is no mathematical “proof” of these principles there is actually some simple logic to them. Don’t forget that you are also playing the odds based on billions of simulations of blackjack hands. Let’s look at some of the logic.
? If the dealer shows a 7 or above, then the most likely two-card total is 17 or above (with a 10 or an A in the hole), so you are going to have to take a card on any total under 17 or likely lose.
? When the dealer shows a card less than 7, the two-card total will likely be less than 17 (it can be exactly 17 with a 6 and an A), and the dealer will be forced to take another card. Since there are more 10’s in the deck than any other denomination, the dealer will have a fairly high probability of busting and you will win.
? If you were to take a card with a total between 12 and 16 you would be likely to bust. In situations like this the proper play is to let the dealer pull. If the high card shows up and there is a high card in the hole, you will win.
? Hit a total of 12 against a dealer 2 or 3. I’ve seen books that tell you to stand in these situations. They are wrong. You must take a card.
? Hit a 16 against a dealer’s 7. Many inexperienced players have trouble believing that this is the proper play but it is. Countless computer runs have proved it again and again. From the players point of view a total of 16 is no better than a total of 12; you can win with such totals only when the dealer breaks. Besides, there are still five cards that can help out a 16 (A, 2, 3, 4, 5).
? You take a card whenever you have A, 6 (unless you double down) and you hit an A, 7 against a 9, 10, or A. It’s true that you will sometimes find yourself going “backwards” and have a hand that is “weaker” than you just had. However, computer simulations consistently show that this is the proper play.
? It may come as a surprise to inexperienced players, but 18 is not a strong hand when facing a dealer 9, 10, or A.

Basic Strategy Play

Since the essential features of basic strategy were developed, a number of refinements have given us the current optimal set of principles for standing, hitting, doubling, splitting, and surrendering. These, along with the other more sophisticated forms of play were worked out by using Monte Carlo techniques based on the analysis of literally billions of hands. If I tell you that you should hit a total of 16 against a dealer’s 7, there is no specific mathematical proof behind this recommendation. It emerged from an analysis of the several million times this situation emerged in the Monte Carlo analysis of the game. Hitting a 16 against a 7 loses less often than standing. Sure, following this advice produces a bust on a lot of these hands, but analysis shows, utterly compellingly, that if you don’t hit his hand you are more likely to get beat by a higher total — like 17.
When possible, I will give a logical analysis of particular aspects of basic strategy, but there are going to be situations where the reader is just going to have to accept the outcomes of the Monte Carlo analysis. The following description of basic strategy is based on the multi-deck game found in several Atlantic City and Las Vegas casinos, where the dealer stands on a soft seventeen, pairs may be re-split once, doubling down is permitted after a split, and the player may double down on any two cards. Other games require some minor adjustments that I’ll note where appropriate. However, you should never give up an edge against the casino. I highly recommend playing only where the rules are more favorable to the player.

Online Gambing Addiction – Play Safely

Can you imagine being able to place a bet with just a press of a button? Can you imagine playing and betting as long as you want?

Can you imagine gambling from the comfort of your own home?

We know for a fact that gambling is risky business, and unrestrained gambling is just asking for trouble. Compulsive gamblers already have a hard time restraining themselves from the call of casinos and bookies, and now Internet gambling just takes the ante a step further.

With Internet gambling, you don?t need hard cash. Everything that is online is so easy to access. Play Baccarat, Blackjack, Craps, Keno, Roulette or Slots. Play all day, all night.

Before the 1990s, gamblers who wanted to place a casino or sports type bet in the United States basically had two choices: they could travel to a legitimate brick-and-mortar gaming establishment or place an illegal wager through a bookie. However, with the emergence of the Internet in the mid-1990s, a new form of gambling appeared; Internet gambling through gaming casinos and sports wagering. Internet gambling can take place on any electronic device that offers Internet access anywhere on the globe.

Internet gambling makes payment options for gambling individuals easy. They can just choose from several types of payment options other than credit cards. These include:

VISA and MasterCard cards: These cards are tied directly to the cardholder’s bank account. Funds for all transactions are deducted directly from the cardholder’s bank account, but cardholders can make credit card-type transactions that do not require a personal identification number.

Private-label debit cards: These cards are similar to check cards above but are issued by private companies rather than credit card associations.

On-line payment providers: These companies send and receive funds electronically for such uses as on-line auctions and purchases.

Wire transfers: Some Internet gambling sites promote this method of payment, which allows Internet gambling customers to wire money directly from a bank account to the site.

?E-cash? or digital cash: It is a digital representation of real money that can be placed on a computer hard drive, smart card and other devices with memory. It can be purchased from an authorized provider.

Internet gambling sites also offer money orders; traveler?s checks; bank drafts; cashier?s, certified, and personal checks; and a number of other electronic banking systems or processors as payment options. With Internet gambling?s easy payment options, even a non-gambler would be tempted to try.

Statistics also show that Internet gambling has nearly doubled every year since 1997 ? in 2001 it exceeded $2 billion. It also boasts 110 sport-related Internet gambling sites.

According to the American Psychological Association, Internet gambling could be just as addictive as alcohol and drugs.

This is a confession from quoted from The Gambling Problem Talking Point website:

?? I am addicted to online poker, not to mention soccer betting and casinos whenever I am in the vicinity of one.

For the longest time I thought I had the beast under control. Thought I was smarter than the pack, and shrewd enough to beat the pack. Considered my betting to be more of an investment than anything else.

How much have I lost gambling? I am afraid to tally.

Has it ruined my life? Almost ? I guess being from a wealthy family, it helped me to cover the tracks not to mention the losses.

How To Win At Blackjack

When it comes to blackjack, you don?t really need to have excellent bluffing skills to win as you would in poker. Or even have an inordinate amount of luck as you would when spinning the wheel in roulette or simply trying your chances at a slot machine.

In the game of blackjack, you must not be afraid to take risks because this is the game that offers the best chances of winning. So take advantage of that and remember to always play to win in blackjack!

Blackjack Tip #1 ? Play to Win and Take Insurance Only When You Have To

Remember, in the game of blackjack, you?re only gambling against the dealer and no one else. Yes, it helps to know the cards of other players because you?ll be able to determine the probability of your cards winning but the most significant thing to concentrate on is how to beat the dealer?s cards.

Hence, don?t take insurance unless you have to since it?s truly just betting against yourself.

Blackjack Tip #2 ? The Rules of Splitting

When the first two cards you?re dealt with are a pair of the same value (like 7/7), then you have the option to split your cards into two and play them separately, just as long as you place the same amount of bet on each card.

Now, while most players would either always or never split their cards, there is actually a strategy that can be applied to this particular situation and improve your chances at winning in blackjack. If you have two 10?s or two 5?s, it?s inadvisable to split cards so simply stick with them. If you have two 8?s or 7?s for example and the dealer shows you a card that?s equal or with a lower value like 6 or 5, that?s the time you should split your cards. When it comes to having face cards, you?re advised to never split them as well. But when it comes to aces, split them immediately.

Blackjack Tip #3 ? Maximizing the Use of Double Down

If you feel that the first two cards the dealer gave you are so good, you always have the option of doubling down and doubling your bet. This is actually the best option available to blackjack players so never let the opportunity to double down slip you by. Be aggressive, especially if the situation warrants it!

Enjoyed reading the tips so far? Feeling confident right now? If so, go play blackjack and see how much your new found knowledge can help you!

by: Linda Harrison

Should I Take Insurance?

Insurance
When the dealer shows an A, players are given the option of taking insurance against the dealers’ having blackjack. Calling this “insurance” is a bit misleading. Actually, it is nothing other than a side bet that is paid at 2 to 1. If you wish to take insurance (which is only recommended in very specific circumstances recognizable by an expert card counter only), place a bet equal to half your original bet in the semicircle running just in front of the your betting spot. If the dealer has black-jack, you will lose your original bet but win the insurance wager and break even on the hand. If the dealer does not have blackjack, you will lose the insurance bet and the hand will be played out normally.

When to Take Insurance
Never! Next topic.
“Wait a minute!” I can hear many players saying. Don’t you always take insurance when you have blackjack yourself? That’s what everyone tells me.
Well, let’s stop and take a look at that situation more closely. Many people do believe that this is a “no lose” situation. The logic goes something like this. If your original bet is $10 and you have blackjack and you take insurance ($5), the hand will play out in one of two ways. Either the dealer will have black-jack or he will not. If he does, the hand is a push but you will win $10 because of the insurance. If he does not, you will win the hand but not the insurance bet and you will still win $10.
While taking insurance when you have blackjack seems like a “win” in every case (because it is), it is *not* your best play. What most inexperienced players fail to realize is that the insurance is a side bet. It is completely unrelated to the original bet. Let’s take a closer look.
You are guaranteed a “win” when you take insurance, but you are missing the opportunity to play the odds for a larger win. Assume you are playing alone with the dealer in a six deck game and you bet $10 on your hand and bet $5 on insurance. A six deck shoe contains 96 10’s and 214 non-10’s. After you and the dealer have been dealt your cards, you have blackjack and the dealer shows and A, so there are 95 10’s and 214 non-10’s left. There are 95 ways for the dealer to have a 10 in the hole, and if you take insurance, you will win $10 on each of them for an income of $950. However, there are 214 ways for the dealer to have a non-10 in the hole, and on those occasions you will lose $5 each, for a loss of $1,070. This is an expected loss of $120 — 7.8 percent — on 309 possibilities. A very bad bet!
It should be noted that there are certain times when taking insurance is advantageous to the player, but these circumstances can only be detected by the best card counters.