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How to Play Blackjack

The game itself is simple. You, the player, attempt to accumulate cards with a numerical total closer to (but not more than) twenty-one than those accumulated by the dealer. If you do so, you win. If the dealers’ total is closer to twenty-one than yours, you lose. Winning hands are paid off at even odds. If you and the dealer both arrive at the same total, the hand is a “push,” and nobody wins. All bets must be made before any cards are dealt, and no bet may be changed once the first card has been dealt.
Each player is initially dealt two cards; they may be face-down or face-up, depending on the rules of the casino. The dealer gets two cards, one face-up and one face-down. The value of the cards is given by their face value except that the ace (A) counts as either 1 or 11 and the 10, jack (J), queen (Q), and king (K) all count as 10.
The combination of an A and any 10 on the first two cards is a blackjack and is an automatic winner (unless both dealer and player have it, in which case it’s a push). A player blackjack is paid at 3 to 2. When the house has a blackjack the player merely loses his bet and not one and a half times that bet. Any combination of cards that exceeds 21 is a bust and a loser. The player always goes first, so if the player’s total exceeds 21 the hand is lost — even if the dealer also busts later. If the dealer busts, all remaining players are winners. The dealer has no options; play is fixed by the rules.
After the first two cards are dealt, the player must decide whether or not to take additional cards based on two pieces of information: the cards held and the dealer’s upcard. This is where the game begins to get interesting. A wide variety of options offer themselves, and unless the player understands the principles of the game there are numerous ways to go wrong. Let’s review the options first; correct play will be discussed later.

A Simple Card Counting System

Let’s start with a very simple system. After you have mastered basic strategy play, this system should only take a couple of dozen hours play to learn but it will dramatically increase your results. This system will involve a simple count, a running count, bet progressions and a few minor adjustments to play.
First the count. Our count will keep track of 10’s and A’s on one hand and 2’s, 3’s, 4’s, 5’s, and 6’s on the other. Start by keeping a running count of your advantage or disadvantage. In the interest of simplicity we will start with a single deck. A deck of cards has 4 A’s and 16 10’s ( 4 each of 10, J, Q, and K) for a total of 20 cards that benefit the player. The deck also contains 20 cards that are advantageous to the dealer ( 4 each of 2, 3, 4, 5, and 6). As noted earlier, 5’s and 6’s are “better” for the dealer than 2’s, 3’s, and 4’s but this is a simple count. Much more sophisticated counts exists and the reader is encouraged to master this one first and then begin to look at more complex systems.

So, we know we start with a running count of zero. Twenty cards for the player, twenty for the dealer – no advantage – zero. As play begins, you will add 1 to your “count” for every 2, 3, 4, 5, or 6 that is dealt. For each 10 or A, subtract one. The idea is simple. If a 5 is dealt, the deck now contains 20 “10s” and 19 of the “other” cards. More tens is to your advantage so you add one. If a 10 (or J, Q, K, or A) is dealt next, the advantage is back to 0 ( 19 to 19 ). Now you have a running count. As long as play continues with the same deck you will add 1 for every 2, 3, 4, 5, or 6 you see and subtract one for every 10 or A you see.

The next step is to adjust the running count so that you have a “real” count for the entire shoe. In a one deck game (which is rare), this is simple; but in a multi-deck game the advantage will be significantly different (though still an advantage). Compare our one deck example with a six deck game. Let’s assume in our one deck game you have seen 11 “10s” and 14 of the “other” cards. This gives you a running count of +3 ( 0 plus 14 minus 11 ). In a six deck game you will have the same running count but the advantage is not as great.

Looking at the actual number of cards we will see the difference. In our one deck example, there are 9 “10s” left and only 6 of the others. If there are six decks in the shoe, and the same number of cards have been dealt, you have 109 “10s” and 106 “other” cards. It is clear that a 9:6 advantage is much different than a 109:106 advantage.

The easiest way to adjust for multiple decks is to divide your running count by the number of decks. In our example, you would have an advantage of +3 if there were only one deck, but an ad-vantage of +0.5 if there were six decks. ALL OF YOUR BET ADJUSTMENTS NEED TO BE BASED ON THE “REAL” COUNT. If you have a real count of +0.5, you have an advantage. If you have any number less than +0.5, you do not have an advantage.

Now that you have counting down, we will discuss what to do with that knowledge. Let’s take a look at a simple bet adjustment strategy that can be mastered by anyone. Start with a base unit for your betting. Your bet on each hand should be calculated based on this base unit of betting as follows. Your “default” bet is 2 times the base unit. When your “real” count drops below 0, drop your bet to the base unit. When your “real” count is greater than or equal to one, you should increase your “default” bet by the amount equal to your base unit times the count.

Let’s look at an example. If you base unit is $5, play would go as follows. When the count is positive but less than one, you will bet $10 ( 2 times $5 ). When the count is below zero, you will bet $5 ( base unit ). When the count is +1, you will bet $15 ( $10 + $5 times count). If the count is +3, you will bet $25, etc.

Counting Cards

Many inexperienced players have a misconception about card counters as mathematical geniuses who can keep track of every card in a multiple decks of cards. While there may very well be people who can do this kind of thing, card counting is not about keeping track of every card. The idea behind counting cards is to keep track of the players statistical likelihood of winning a hand and then adjusting betting and playing accordingly.
The idea behind card counting is simple gambling strategy. Any professional gambler will tell you that the way to win at gambling is to bet more when you have the advantage and bet less (or not at all) when you do not. It is that simple. In black-jack, certain cards remaining in the deck are good for the player and certain ones are not. If you “count” these cards, you will always know when you have the advantage.
Edward O. Thorp’s work confirmed that 10’s and A’s remaining in the deck were good for the player, while 5’s and 6’s remaining in the deck were bad for the player. He worked out the circumstances under which particular combinations of cards remaining in the deck gave the player and advantage over the house. He also presented the first two card-counting systems, Thorp’s five-count and Thorp’s ten-count. The latter, which is more powerful, was based on determining the ration between 10’s and non-10’s remaining in the deck. Card counting was born from irrefutable logic: Keep track of the cards: make small bets when the deck favors the house and large bets when it favors the players.
Thorp’s analysis was later improved upon by the work of many others, notably Julian Braun, Lawrence Revere, Peter Griffin, Stanford Wong, Ken Uston, Arnold Snyder, and Lance Humble. Today the game is understood at a rather deep level, and sophisticated systems exist that give the knowledgeable player a distinct edge over the house.
Which Cards Matter?
The object of card counting is to keep track of cards that are advantageous to the player. The simple question is, then, “which cards matter?”
The card most beneficial to the player is the 10. 10’s are ad-vantages to the player for several reasons. One, they will cause the dealer to bust since he is required to take cards based on the rules of play. He may not take other factors into account while playing (like you do!). Two, they turn hands that you double down on into very strong hands (which is why you double down on those hands, by the way). Three, they are used to create blackjacks. Remember that blackjacks are more beneficial to the player since getting one pays 3 to 2 but losing to one only costs the original bet! Another important card for the player is the A. Aces present soft doubling (and hitting) opportunities and they create blackjacks. Remember – blackjack is more important to the player than the house!
The worst cards for the player are the 5 and the 6 (and 2, 3, and 4 to a lesser degree). The reason these are not good for the player is simple – they are beneficial to the house. Since the house is forced by the rules of play to take cards on any hand lower than 17, the 5 and the six present the possibility of very strong hands for the dealer (remember that 10’s are not advantageous to the dealer since they make “busts” of these hands).
Before we begin to learn how to count we should talk about how this will help us. You should remember that the purpose of counting is to know when the player has an advantage and when he does not. This knowledge will do nothing for you unless you do something with it. What you want to do is adjust your betting and your play based on your advantage.
Adjusting Your Bets
Adjusting your bets is very straightforward. When the composition of the deck is in your favor, you bet more. When it is not, you bet less. Very simple. Learning just this can give you as much as a 2% advantage against the house. If that advantage does not sound like much, keep in mind that many casino slot machines only produce a 2 – 3% advantage for the casino and that is enough to make billions of dollars of profit for the casino. Granted, this is at a much higher volume than you will play at but remember that bet sizes are much smaller.
Adjusting Your Play
Learning to adjust your play based on deck composition is not an easy task, but the rewards are phenomenal. Taking this step can increase your advantage by another 2% for a total of 4% against the house. The good news is that you can learn this with a lot of practice. The principles are simple but mastering this level of play takes many hours of practice.
An expert card counter will adjust play in many different ways depending on the composition of the deck. It is common for an expert card counter to do things that “break the rules” of basic strategy like:
1. Standing earlier if the deck is very 10 rich — if the dealer can bust, so can you!
2. Standing later if the deck is very 10 poor.
3. Splitting 10’s when the deck is extremely 10 rich.
4. Doubling down on A, 9 when the deck is extremely 10 rich.
Of course, the most important play adjustment can be deciding when to start playing at a table and when to stop.

Hit or Stand?

The guidelines for hitting are rather straightforward. If the dealer shows a 2 or 3, you continue to take a hit until you have a hard 13 or a soft 18. If the dealer shows 4, 5, or 6, you continue to take a hit until you reach a hard 12 or a soft 18. If the dealer shows 7 or 8, you continue to take a hit until you have a hard 17 or a soft 18. It the dealer shows anything higher than 8, you continue to take a hit until you have a hard 17 or a soft 19.

Dealer Shows Hit Until You Have
2 or 3 hard 13 or soft 18
4, 5, or 6 hard 12 or soft 18
7 or 8 hard 17 or soft 18
9, 10, or A hard 17 or soft 19

Though there is no mathematical “proof” of these principles there is actually some simple logic to them. Don’t forget that you are also playing the odds based on billions of simulations of blackjack hands. Let’s look at some of the logic.
? If the dealer shows a 7 or above, then the most likely two-card total is 17 or above (with a 10 or an A in the hole), so you are going to have to take a card on any total under 17 or likely lose.
? When the dealer shows a card less than 7, the two-card total will likely be less than 17 (it can be exactly 17 with a 6 and an A), and the dealer will be forced to take another card. Since there are more 10’s in the deck than any other denomination, the dealer will have a fairly high probability of busting and you will win.
? If you were to take a card with a total between 12 and 16 you would be likely to bust. In situations like this the proper play is to let the dealer pull. If the high card shows up and there is a high card in the hole, you will win.
? Hit a total of 12 against a dealer 2 or 3. I’ve seen books that tell you to stand in these situations. They are wrong. You must take a card.
? Hit a 16 against a dealer’s 7. Many inexperienced players have trouble believing that this is the proper play but it is. Countless computer runs have proved it again and again. From the players point of view a total of 16 is no better than a total of 12; you can win with such totals only when the dealer breaks. Besides, there are still five cards that can help out a 16 (A, 2, 3, 4, 5).
? You take a card whenever you have A, 6 (unless you double down) and you hit an A, 7 against a 9, 10, or A. It’s true that you will sometimes find yourself going “backwards” and have a hand that is “weaker” than you just had. However, computer simulations consistently show that this is the proper play.
? It may come as a surprise to inexperienced players, but 18 is not a strong hand when facing a dealer 9, 10, or A.

Basic Strategy Play

Since the essential features of basic strategy were developed, a number of refinements have given us the current optimal set of principles for standing, hitting, doubling, splitting, and surrendering. These, along with the other more sophisticated forms of play were worked out by using Monte Carlo techniques based on the analysis of literally billions of hands. If I tell you that you should hit a total of 16 against a dealer’s 7, there is no specific mathematical proof behind this recommendation. It emerged from an analysis of the several million times this situation emerged in the Monte Carlo analysis of the game. Hitting a 16 against a 7 loses less often than standing. Sure, following this advice produces a bust on a lot of these hands, but analysis shows, utterly compellingly, that if you don’t hit his hand you are more likely to get beat by a higher total — like 17.
When possible, I will give a logical analysis of particular aspects of basic strategy, but there are going to be situations where the reader is just going to have to accept the outcomes of the Monte Carlo analysis. The following description of basic strategy is based on the multi-deck game found in several Atlantic City and Las Vegas casinos, where the dealer stands on a soft seventeen, pairs may be re-split once, doubling down is permitted after a split, and the player may double down on any two cards. Other games require some minor adjustments that I’ll note where appropriate. However, you should never give up an edge against the casino. I highly recommend playing only where the rules are more favorable to the player.

Online Gambing Addiction – Play Safely

Can you imagine being able to place a bet with just a press of a button? Can you imagine playing and betting as long as you want?

Can you imagine gambling from the comfort of your own home?

We know for a fact that gambling is risky business, and unrestrained gambling is just asking for trouble. Compulsive gamblers already have a hard time restraining themselves from the call of casinos and bookies, and now Internet gambling just takes the ante a step further.

With Internet gambling, you don?t need hard cash. Everything that is online is so easy to access. Play Baccarat, Blackjack, Craps, Keno, Roulette or Slots. Play all day, all night.

Before the 1990s, gamblers who wanted to place a casino or sports type bet in the United States basically had two choices: they could travel to a legitimate brick-and-mortar gaming establishment or place an illegal wager through a bookie. However, with the emergence of the Internet in the mid-1990s, a new form of gambling appeared; Internet gambling through gaming casinos and sports wagering. Internet gambling can take place on any electronic device that offers Internet access anywhere on the globe.

Internet gambling makes payment options for gambling individuals easy. They can just choose from several types of payment options other than credit cards. These include:

VISA and MasterCard cards: These cards are tied directly to the cardholder’s bank account. Funds for all transactions are deducted directly from the cardholder’s bank account, but cardholders can make credit card-type transactions that do not require a personal identification number.

Private-label debit cards: These cards are similar to check cards above but are issued by private companies rather than credit card associations.

On-line payment providers: These companies send and receive funds electronically for such uses as on-line auctions and purchases.

Wire transfers: Some Internet gambling sites promote this method of payment, which allows Internet gambling customers to wire money directly from a bank account to the site.

?E-cash? or digital cash: It is a digital representation of real money that can be placed on a computer hard drive, smart card and other devices with memory. It can be purchased from an authorized provider.

Internet gambling sites also offer money orders; traveler?s checks; bank drafts; cashier?s, certified, and personal checks; and a number of other electronic banking systems or processors as payment options. With Internet gambling?s easy payment options, even a non-gambler would be tempted to try.

Statistics also show that Internet gambling has nearly doubled every year since 1997 ? in 2001 it exceeded $2 billion. It also boasts 110 sport-related Internet gambling sites.

According to the American Psychological Association, Internet gambling could be just as addictive as alcohol and drugs.

This is a confession from quoted from The Gambling Problem Talking Point website:

?? I am addicted to online poker, not to mention soccer betting and casinos whenever I am in the vicinity of one.

For the longest time I thought I had the beast under control. Thought I was smarter than the pack, and shrewd enough to beat the pack. Considered my betting to be more of an investment than anything else.

How much have I lost gambling? I am afraid to tally.

Has it ruined my life? Almost ? I guess being from a wealthy family, it helped me to cover the tracks not to mention the losses.

Is Blackjack a ?Winnable? Game?

When blackjack first became a casino staple, it was assumed that it was rather like baccarat, where the house, by virtue of the rules determining play, had a statistical edge. All players and students of the game assumed that this advantage existed based on two simple facts. One, the player had to act first. Two, all busts (hands totaling over twenty-one) were losers no matter what the dealer later drew. These two rules seem to give the house an incontrovertible edge.
Conventional began to change in 1956 when a paper by Baldwin, Cantey, Maisel, and McDermont was published in the _Journal of the American Statistical Association_. This paper and a black-jack strategy manual published by Baldwin et al. the following year both attracted very little interest among non mathematicians, but it would prove to be the first step toward determining that blackjack is a “winnable” game.
Edward O. Thorp, a scientist at MIT, did understand the implications of the work of Baldwin and his colleagues and began to ex-amine two elements of the game that were previously unexamined. One, the composition of a deck of cards changes with every card dealt. Two, some deck compositions favor the player and other favor the house. In 1962, Thorp published his now famous book, _Beat the Dealer_, which contained a simple yet profound mes-sage. Unlike dice, roulette wheels, and slot machines, decks of cards have “memory.”
Blackjack, unlike Roulette for example, is a winnable game be-cause of this “memory.” Let’s look at an example. You are sit-ting at the Roulette table and the dealer throws the ball and it comes to rest on the number 9. Now, when he throws the ball again for the next round, what are the odds the ball lands on 9 again? Assuming the wheel is not rigged or the dealer is not trained to “fix” the outcome, the odds of the ball landing on 9 again are exactly the same! Let’s take it a step further. Assume that the ball does indeed land on 9 again – twice more. Now the ball has landed on the 9 three times in a row! What are the odds this happens a fourth time? Exactly the same! There is no statistical reason that the ball should “avoid” landing on 9 again.
Blackjack is different. Let’s look at a similar situation in blackjack. You are at the table with two other players. The dealer deals a 9 to each of the players at the table. Now the odds of dealing another 9 have been significantly reduced. In a six deck game the odds have been reduced from 3:49 to 7:104. This fact alone makes blackjack a winnable game.